v1.0.2 - Fix bug where passing down
shouldInitiallyConnectconnection option would not always work.
- Fix bug where passing down
v1.0.1 - Log stack traces of function calls that resulted in rejected storage mutations to the console in non-production builds to ease debugging.
@liveblocks/client- Fixes bug where the state of
othersin a room was wrong when:- Client A disconnects improperly (ex: computer goes to sleep)
- Then Client B disconnects (ex: computer goes to sleep)
- Then Client A reconnects: client B still shows in the
othersstate
v1.0.0 This major release marks the maturity of Liveblocks. For upgrade instructions, see the 1.0 upgrade guide.
@liveblocks/nodeauthorizeoptionuserIdis now mandatory.Our new pricing is based on Monthly Active Users instead of connections. We're using
userIdto track MAU associated to a Liveblocks account.v0.19.11 @liveblocks/nodeWebhookHandlernow handlesRoomCreatedEventandRoomDeletedEvent
v0.19.10 @liveblocks/client- Allow
createClientthrottleoption to go as low as 16ms.
- Allow
v0.19.9 @liveblocks/client- Adds a
WebhookHandlerclassnew WebhookHandler(secret).verifyRequest({ rawBody, headers })can be used to verify event requests from Liveblock's webhook functionality. It also provides fully typedWebhookEvents.- Check out our Webhooks guide for more details
- Adds a
v0.19.8 - Fixes a bug where history didn't reliably undo
LiveObjectkey set changes if any pending local changes existed on that key. - Fixes a bug where changes performed inside
room.batchwere incorrectly ordered inside the history resulting in unexpected undo behavior in some cases. - Fixes a bug where under some circumstances the Liveblocks client could get stuck in a "synchronizing" state indefinitely
- Expose
JsonArrayandJsonScalartypes publicly
- Fixes a bug where history didn't reliably undo
v0.19.7 Fix nested storage event handling issue.
v0.19.6 Support authentication with cookies.
v0.19.5 Export the
StorageStatustype (introduced with 0.19.3).