Webhooks enable developers to extend the Liveblocks platform. From your system, you can listen to events that get automatically triggered as users interact with collaborative rooms.
To set up webhooks for your project, you’ll need to create an endpoint, subscribe to events, and secure your endpoint.
If you would like to create an endpoint to receive webhook events, you will do so from within the webhooks dashboard for your project.
From the dashboard overview, navigate to the project you’d like to add webhooks to.
Click on the webhooks tab from the left-hand menu.
Click the “Create endpoint…” button.
Enter the URL of the endpoint you would like to use. Configure with your own endpoint or generate a Svix playground link by clicking on "use Svix play".
Select the events you would like to subscribe to.
Click “Create endpoint”.
Your endpoint must return a 2xx
(status code 200-299
) to indicate that the
event was successfully received. If your endpoint returns anything else, the
event will be retried, see replaying events for more
details.
If all events fail to be delivered to your endpoint for 5 consecutive days, your endpoint will automatically be disabled. You can always re-enable it from the dashboard.
You can easily edit the events you want to subscribe to after creating an endpoint.
Select the endpoint you would like to edit from the list of webhooks in the dashboard.
Select “Edit endpoint…” from the top right dropdown.
Update event selections and click “Save changes”.
If your service is unreachable, message retries are automatically re-attempted. If your service incurs considerable downtime (over 8 hours), you can replay individual messages from the Endpoints portion of the dashboard by clicking the kebab menu on an individual message, or you can opt to bulk replay events by clicking the top right dropdown and selecting “Recover failed messages…”.
Each message is attempted based on a schedule that follows the failure of the preceding attempt. If an endpoint is removed or disabled, delivery attempts will also be disabled. The schedule for retries is as follows:
For example, an attempt that fails three times before eventually succeeding will be delivered roughly 35 minutes and 5 seconds following the first attempt.
Verifying webhooks prevents security vulnerabilities by safeguarding against
man-in-the-middle, CSRF, and replay attacks. Because of this, it is essential to
prioritize verification in your integration. We recommend using the
@liveblocks/node
package to verify and return fully typed events.
Set up your webhook handler, inserting your secret key from the webhooks dashboard you
set up earlier into WebhookHandler
.
We can verify a genuine webhook request with
WebhookHandler.verifyRequest
The method will return a WebhookEvent
object that is fully typed. You can then
use the event to perform actions based on the event type. If the request is not valid, an error will be thrown.
Full example
Here’s an example from start to finish.
It’s also possible to manually verify your webhooks, though it’s unlikely this’ll be necessary.
The content to sign is composed by concatenating the request’s id, timestamp,
and payload, separated by the full-stop character (.
). In code, it will look
something like:
Liveblocks uses an HMAC with SHA-256 to sign its webhooks.
So to calculate the expected signature, you should HMAC the signedContent
from
above using the base64 portion of your webhook secret key (this is the part
after the whsec_
prefix) as the key. For example, given the secret
whsec_MfKQ9r8GKYqrTwjUPD8ILPZIo2LaLaSw
you will want to use
MfKQ9r8GKYqrTwjUPD8ILPZIo2LaLaSw
.
For example, this is how you can calculate the signature in Node.js:
The generated signature should match one of the signatures sent in the
webhook-signature
header.
The webhook-signature
header comprises a list of space-delimited signatures
and their corresponding version identifiers. The signature list is most commonly
of length one. Though there could be any number of signatures. For example:
Make sure to remove the version prefix and delimiter (e.g., v1
) before
verifying the signature.
As mentioned above, Liveblocks also sends the timestamp of the attempt in the
webhook-timestamp
header. You should compare this timestamp against your
system timestamp and make sure it’s within your tolerance to prevent timestamp
attacks.
Running webhooks locally can be difficult, but one way to do this is to use a
tool such as localtunnel
or
ngrok
which allow you to temporarily
host your localhost server online.
If your project is running on localhost:3000
, you can run the following
command to generate a temporary URL that’s available while your localhost server
is running:
If you visit the page localtunnel
links you to, and correctly input your IP
address, the URL it generates can be placed into the Liveblocks webhooks
dashboard for quick testing.
For a full step-by-step guide on testing with localtunnel
and ngrok
, read
the guide on
how to test webhooks on localhost.
In case your webhook receiving endpoint is behind a firewall or NAT, you may need to allow traffic from Svix's IP addresses.
An event occurs when a change is made to Liveblocks data. Each endpoint you provide in the webhooks dashboard listens to all events by default but can be easily configured to only listen to a subset by updating the Message Filtering section.
The Event Catalog in the webhooks dashboard provides a list of events available for subscription, along with their schema.
Events available for use include:
StorageUpdated
UserEntered/UserLeft
RoomCreated/RoomDeleted
YDocUpdated
CommentCreated/CommentEdited/CommentDeleted
CommentReactionAdded/CommentReactionRemoved
ThreadCreated/ThreadDeleted/ThreadMetadataUpdated
Notification
More events will come later, such as:
MaxConnectionsReached
When a user connects to a room, an event is triggered, indicating that the user
has entered. The numActiveUsers
field shows the number of users in the room
after the user has joined. This event is not throttled.
A user leaves a room when they disconnect from a room, which is when this event
is triggered. The numActiveUsers
field represents the number of users in the
room after the user has left. This event, like UserEntered
, is not throttled.
Storage is updated when a user writes to storage. This event is throttled at five seconds and, as such, may not be triggered for every write.
For example, if a user writes to storage at 1:00 pm sharp, the
StorageUpdatedEvent
event will be triggered shortly after. If the user writes
to storage again at 1:00 pm and 2 seconds, the StorageUpdatedEvent
event will
be triggered five seconds after the first event was sent, around 1:00 pm and 5
seconds.
An event is triggered when a room is created. This event is not throttled. There are two ways for rooms to be created:
An event is triggered when a room is deleted. This event is not throttled.
Yjs document is updated when a user makes a change to a Yjs doc connected to a room. This event is throttled at five seconds and, as such, may not be triggered for every write.
For example, if a user updates a Yjs document at 1:00 pm sharp, the
YDocUpdatedEvent
event will be triggered shortly after. If the user writes to
the Yjs document again at 1:00 pm and 2 seconds, the YDocUpdatedEvent
event
will be triggered 5 seconds after the first event was sent, around 1:00 pm and 5
seconds.
An event is triggered when a comment is created. This event is not throttled.
An event is triggered when a comment is edited. This event is not throttled.
An event is triggered when a comment is deleted. This event is not throttled.
An event is triggered when a reaction is added to a comment. This event is not throttled.
An event is triggered when a reaction is removed from a comment. This event is not throttled.
An event is triggered when a thread is created. This event is not throttled.
An event is triggered when a thread is deleted. This event is not throttled. A thread is deleted when all comments in the thread are deleted or when the thread is manually deleted.
An event is triggered when a thread metadata is updated. This event is not throttled.
An event is triggered when a thread is marked as resolved. This event is not throttled.
An event is triggered when a thread is marked as unresolved. This event is not throttled.
Notification events are designed to help you create notification emails for your users. By default, they’re triggered 30 minutes after an activity occurs, but this number can be modified in your dashboard inside a project’s settings.
This webhook event is triggered by both Liveblocks and custom notification
kinds
, as detailed below.
When using Comments, an event is triggered 30 minutes
after a user has been mentioned or replied to in a thread, and has not seen the
thread. It will also be triggered if the user has subscribed to the thread and
has not seen the thread. The event won’t be triggered if the user has seen the
thread or unsubscribed from the room’s thread notifications. This is the
Liveblocks thread
notification kind.
If you want to easily identify this event in your code then you can use the type
guard
isThreadNotificationEvent
.
When using Text editor, an event is triggered 30
minutes after a user has been mentioned in a text and has not seen the text
mention. This is the Liveblocks textMention
notification kind.
If you want to easily identify this event in your code then you can use the type
guard
isTextMentionNotificationEvent
.
An event is triggered 30 minutes after the user has been notified of a custom
event and has not seen the notification. All custom notification kinds
are
prefixed with $
and are manually by you on the server. Learn more about
triggering custom notifications.
With webhooks, you can subscribe to the events you are interested in, and be alerted of the change when it happens. Powerful ways to leverage webhooks with Liveblocks include:
Webhooks are an excellent way to reduce development time and the need for polling. By following the steps outlined in this guide, you’ll be able to configure, subscribe to, secure, and replay webhook events with Liveblocks.
If you have any questions or need help using webhooks, please let us know by email or by joining our Discord community! We’re here to help!
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